Post new topic   Reply to topic    Shade or Seraphim Forum Index -> Raid Tactics
View previous topic :: View next topic  
Charybdisc
In-Game Guild Master

user avatar

Joined: 02 Jun 2008
Posts: 34

Send private message
Reply with quote

re: DS Yor Sahj HC

0
vid: http://www.youtube.com/watch?v=cDHiI0mwmc8&feature=relmfu

Tactics: REMINDER ON WHAT THE ADDS DO: SEE BELOW. THERE IS A RUNDOWN ON WHAT ALL THE ADDS DO

2:32 - Purple Red Yellow Black - Kill Purple, heal more
3:00 - Blue Purple Green Yellow - Kill Yellow, spread and spot heal
3:30 - Green Red Blue Black - Kill Green, stack under Mana Void
3:55 - Blue Black Purple Yellow - Kill Yellow, heal carefully
4:25 - Purple Green Black Blue - Kill green, stack and heal carefully.
4:40 - Green Yellow Black Red - Kill green, bitch heal!


***** Purple (Shadowed Globule)

The purple ooze grants Yor'sahj Deep Corruption Icon Deep Corruption. This ability does a large amount of raid-wide Shadow damage (50,000 in 10-man, 55,000 in 25-man, and 35,750 in LFR) for each fifth heal or absorb effect that a player receives. While we do not advise ever having a combination of oozes that includes purple, there are some cases in which you may choose to do this (see the Subtleties section, below).

In case you do encounter a combination with purple, the best way to deal with Deep Corruption is to assign specific healers to heal the damage. One healer (a Holy Paladin, preferably) should be assigned to healing the tank (casting only Divine Light Icon Divine Light in an attempt to keep the tank alive with as few heals as possible), and other specific healers should be assigned to healing damaged raid members (in the event that the other ooze is red or green).

The aim is to keep the raid alive while casting as few heals as possible, thus not triggering any damage from Deep Corruption.

It is interesting to note that certain heals do not trigger this effect. We cannot provide a comprehensive list, but we will list those that we are aware of:

Lay on Hands Icon Lay on Hands, Word of Glory Icon Word of Glory and any healing transfered through Beacon of Light Icon Beacon of Light;
Prayer of Mending Icon Prayer of Mending;
Death Strike Icon Death Strike and the absorb from Blood Shield Icon Blood Shield (Blood Death Knight Mastery);
on-proc effects (Maw of the Dragonlord, trinkets procs, etc).


***** Green (Acidic Globule)

In LFR, the buff given by the green ooze is considerably lessened, making it one of the least dangerous. In 10-man and 25-man difficulties, however, this ooze becomes much more problematic.

The green ooze grants Yor'sahj Digestive Acid Icon Digestive Acid. This causes Yor'sahj to occasionally damage a random raid member and all allies within 4 yards of them for a moderate amount of Nature damage (60,000 in 10-man and 25-man, and 39,000 in LFR). In LFR difficulty, the ability does not have an AoE component. Just like with the purple ooze, the buff given by the green ooze is not deadly on its own, but it requires the raid to spread out when almost all the other buffs require that the raid stacks.

The easiest way to deal with Digestive Acid is to have the raid spread out at least 4 yards apart. This is generally not difficult, but may be somewhat problematic when green is combined with another ooze that requires the raid to stack, in which case you will need to carefully spread out around the stacking location (the boss, most of the time).

***** Yellow (Glowing Globule)

The yellow ooze grants Yor'sahj Glowing Blood of Shu'ma Glowing Blood of Shu'ma. This buffs Yor'sahj, causing him to attack 50% faster and to use Void Bolt Icon Void Bolt twice as often. Additionally, it causes Void Bolt to have an AoE effect that hits everyone in the raid (the DoT, however, is still only applied to the tank).

In case your entire raid needs to stack together while the Glowing Blood of Shu'ma is active (if you have red or black as the other ooze), you should simply AoE heal the entire raid, and use damage reduction cooldowns to facilitate this.

**** Black (Dark Globule)

Dragon Soul - Yor'sahj - Forgotten Ones The black ooze causes Yor'sahj to spawn a large number of adds, called Forgotten Ones. These adds fixate on random raid members and regularly cast Psychic Slice Icon Psychic Slice on them, which deals Shadow damage (35,000 in 10-man and 25-man, 22,750 in LFR).

The best way to deal with the Forgotten Ones is to simply stack up and AoE down the adds while healers use AoE heals to keep the raid alive.

***** Red (Crimson Globule)

The red ooze grants Yor'sahj the Searing Blood Icon Searing Blood ability. This causes Yor'sahj to damage a number of random players (3 in LFR and 10-man difficulty and 8 in 25-man difficulty) for an amount of damage that is larger the farther away from the boss these players are.

Note that Searing Blood appears to exclusively target those players who are farthest away from Yor'sahj (and thus who take the highest damage).

The best way to deal with Searing Blood is to have everyone as close as possible to the boss (practically stacking on top of the boss). In case red is paired with green (except in LFR), you will need to spread out 4 yards apart around the boss.
spokknl
In-Game Rank 4

user avatar

Joined: 11 May 2008
Posts: 11

Send private message
Reply with quote

re: DS Yor Sahj HC

0
101
_Sonofalich_
In-Game Rank 4



Joined: 28 Mar 2011
Posts: 10

Send private message
Reply with quote

re: DS Yor Sahj HC

0
101
Crawmerax1

user avatar

Joined: 12 Dec 2011
Posts:

Send private message
Reply with quote

re: DS Yor Sahj HC

0
101. This will require every raid member to not just maximize their dps, awareness of which blob to kill and what to do in each combination, but also utilise personal cooldowns and healers/tanks to coordinate their raid cooldowns. Slacking on what to do will not be tolerated. Let's get this bastard down and get to hagara! Prize for the highest dps and least damage taken (me excluded, I'm the host) ;)


_________________
abelnytroad
In-Game Rank 4



Joined: 23 Nov 2008
Posts: 8

Send private message
Reply with quote

re: DS Yor Sahj HC

0
101 sorry for replying late :p
Draeiina
In-Game Rank 4



Joined: 25 Jan 2012
Posts: 2

Send private message
Reply with quote

re: Raic tactics

0
101. I have read about all the tactics and watched the movies.

Draei!
outsiderdadurid



Joined: 20 Jan 2012
Posts: 5

Send private message
Reply with quote

re: DS Yor Sahj HC

0
202 ! out
spokknl
In-Game Rank 4

user avatar

Joined: 11 May 2008
Posts: 11

Send private message
Reply with quote

re: DS Yor Sahj HC

0
• Lay on Hands, Word of Glory and any healing transfered through Beacon of Light;
• Prayer of Mending;
• Death Strike and the absorb from Blood Shield (Blood Death Knight Mastery);
•on-proc effects (Maw of the Dragonlord, trinkets procs, etc).


should be enough
spokknl
In-Game Rank 4

user avatar

Joined: 11 May 2008
Posts: 11

Send private message
Reply with quote

re: DS Yor Sahj HC

0
The main schools of damage in this encounter are Shadow, Nature and Fire. Your raid should be buffed with the appropriate resistances, in order to minimise the damage:
•Shadow resistance: Resistance Aura or Shadow Protection;
•Nature resistance: Aspect of the Wild or Elemental Resistance Totem;
•Fire resistance: Resistance Aura or Elemental Resistance Totem.
spokknl
In-Game Rank 4

user avatar

Joined: 11 May 2008
Posts: 11

Send private message
Reply with quote

re: DS Yor Sahj HC

0
This combination of oozes will be the hardest to heal. Fortunately, since the raid will be stacked up on the boss, AoE healing cooldowns should be kept and used for this combination: Power Word: Barrier, Spirit Link Totem, Aura Mastery, etc.
spokknl
In-Game Rank 4

user avatar

Joined: 11 May 2008
Posts: 11

Send private message
Reply with quote

re: DS Yor Sahj HC

0
As you can see, purple is never combined with a highly damaging ooze that would cause the healers to panic, so they should be able to easily keep every player in the raid alive, without having to heal them more than 4 times.
spokknl
In-Game Rank 4

user avatar

Joined: 11 May 2008
Posts: 11

Send private message
Reply with quote

re: DS Yor Sahj HC

0
When the Forgotten Ones spawn (something that happens in all combinations, save one), DPS players should not specifically AoE them down. Rather, only classes that can spread their damage on the boss to the adds (for example, Combat Rogues with Blade Flurry, Fire Mages with Impact and Combustion) or that can spread their damage on the adds to the boss (for example, Warlocks with Bane of Havoc, Enhancement Shamans with Lava Lash, Improved Lava Lash, Flame Shock, and Fire Nova) should bother with the Forgotten Ones.
Charybdisc
In-Game Guild Master

user avatar

Joined: 02 Jun 2008
Posts: 34

Send private message
Reply with quote

re: DS Yor Sahj HC

0
Some heals don't trigger the debuff, or are rather ambiguous. Here is the list my guild accumulated. I've bolded the ones that are especially useful.

Druid
Effloresence - NO STACKS
Lifebloom - 1 stack per application.
Rejuvenation - 1 stack on initial application
Swiftmend - 1 stack on the person swiftmended.
Tranquility - 1 stack per tick (i.e. a raid killer)
Wild Growth - 1 stack for each person hit by Wild Growth
Feral Tier 13 4-piece (unglyphed Frenzied Regen) - NO STACKS
Leader of the Pack - NO STACKS

Shaman

Chain Heal - 1 stack on initial hit only
Healing Rain - 1 stack upon entering. If you leave and re-enter, you gain another stack.
Healing Stream Totem - NO STACKS
Riptide - 1 stack on initial application
Spirit Link - NO STACKS

Paladin

Beacon of Light - NO STACKS
Holy Radiance - 1 stack for initial application (i.e. if it hits 4 people, 4 people get 1 stack).
Word of Glory - NO STACKS

Priest

Atonement - 1 stack
Divine Hymn - 1 stack per tick (i.e. will wipe your raid)
Echo of Light (Holy Mastery) - NO STACKS
Holy Word: Sanctuary - 1 stack upon entering. If you leave and re-enter, you gain another stack.
Holy Word: Serenity - 1 stack
Lightwell - 1 stack per buff gain (i.e. when the person clicks)
Penance - 1 stack for the whole channeled cast (i.e. not 1 per tick)
Power Word: Shield - 1 stack (even when glyphed)
Prayer of Healing - 1 stack
Prayer of Mending - NO STACKS
Renew - 1 stack on initial application
Priest Vampiric Embrace - NO STACKS

Deathknight

Deathstrike - NO STACKS
Bloodworms - 1 stack

Other Abilities
Hunter Chimera Shot - NO STACKS
Rogue Recuperate - NO STACKS
Warlock Healthstones - NO STACKS
Scales of Life trinket - 1 stack
Posts from:   
Post new topic   Reply to topic    Shade or Seraphim Forum Index -> Raid Tactics All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum